606_Vencour píše: ... takže zkopírováno 70GB z woken do linuxu a jsem ve vzduchu, možná ...
// Input map preset.
// It is not recommended to change anything here,
// but it is still possible on your own risk.
&actions=action,command,invert|
screenshot, key_sysrq, 0| // Make a screenshot of the game
timepause, key_p, 0| // Game pause on/off
timefaster, key_rbracket, 0| // Accelerate time in mission
timeslower, key_lbracket, 0| // Decelerate time in mission
record, key_lcontrol+key_r, 0| // Enables/disables flight recording
fps_counter, key_back, 0| // FPS counter toggle
escape, key_escape, 0| // Show/hide ESC menu
lobby, key_tab, 0| // Lobby
missionbriefing, key_o, 0| // Show/hide mission briefing
switchmap, key_m, 0| // Change ingame map mode
switchgauges, key_i, 0| // Show/hide instrument panel, navigation and map markers
aiminghelp, key_rcontrol+key_i, 0| // Aiming help
chattoall, key_return, 0| // Send chat messages to all
chattofriendly, key_rcontrol+key_return, 0| // Send chat messages to friendly
hidehud, key_h, 0| // Show/hide entire HUD
commandmenu, key_grave, 0| // Command menu
commandmenu, key_lmenu+key_grave, 0|
ipdinc, key_lshift+key_add, 0| // +IPD correction for fixed IPD HMDs (directly shifts the VR image)
ipddec, key_lshift+key_numpadenter, 0| // -IPD correction for fixed IPD HMDs (directly shifts the VR image)
cam_reset, key_numpad5, 0| // Reset camera
cam_ext_free_reset, key_c, 0| // Reset external free camera
cam_free_slow_mode, key_numpad0, 0| // Free camera - slow mode
cam_zoom, key_add/key_subtract, 0| // Camera zoom
cam_zoom, mouse_axis_z, 0|
cam_rotate_pitch, key_numpad2/key_numpad8, 0| // Rotate camera up/down
cam_rotate_pitch, mouse_axis_y, 0|
cam_rotate_pitch, joy0_pov0_180/joy0_pov0_0, 0|
cam_rotate_yaw, key_numpad6/key_numpad4, 0| // Rotate camera left/right
cam_rotate_yaw, mouse_axis_x, 0|
cam_rotate_yaw, joy0_pov0_90/joy0_pov0_270, 0|
cam_rotate_ext_pitch, key_lshift+mouse_axis_y, 0| // Camera local rotation up/down
cam_rotate_ext_yaw, key_lshift+mouse_axis_x, 0| // Camera local rotation left/right
cam_trans_fb, key_w/key_s, 0| // Move free camera forward/backward
cam_trans_fb, mouse_b1+mouse_axis_y, 0|
cam_trans_lr, key_d/key_a, 0| // Move free camera left/right
cam_trans_lr, mouse_b1+mouse_axis_x, 0|
cam_trans_ud, key_r/key_f, 0| // Move free camera up/down
cam_trans_ud, mouse_b1+mouse_axis_z, 0|
cam_switch_cockpitview_self, key_f1, 0| // Camera: player cockpit
cam_switch_default_opposite, key_lcontrol+key_f12, 0| // Camera operator: enemy
cam_switch_default_order, key_f12, 0| // Camera operator: friendly
cam_switch_ext_chase_allied_air, key_rshift+key_f8, 0| // Camera padlock: friendly aircraft
cam_switch_ext_chase_enemy_air, key_f8, 0| // Camera padlock: enemy aircraft
cam_switch_ext_chase_enemy_air_danger, key_rcontrol+key_f8, 0| // Camera padlock: close aircraft
cam_switch_ext_chase_allied_land, key_rshift+key_f7, 0| // Camera padlock: friendly ground units
cam_switch_ext_chase_enemy_land, key_rcontrol+key_f7, 0| // Camera padlock: enemy ground units
cam_switch_sight_target, key_lcontrol+key_f4, 0| // Camera: combat camera
cam_switch_sight_target, key_f4, 0|
cam_switch_ext_free_self, key_f2, 0| // External free camera at player plane
cam_switch_ext_free_allied, key_lshift+key_f2, 0| // External free camera at friendly aircraft
cam_switch_ext_free_enemy, key_lcontrol+key_f2, 0| // External free camera at enemy aircraft
cam_switch_ext_free_land_all, key_f5, 0| // External free camera at ground units
cam_switch_ext_free_land_allied, key_lshift+key_f5, 0| // External free camera at friendly ground units
cam_switch_ext_free_land_enemy, key_lcontrol+key_f5, 0| // External free camera at enemy ground units
cam_switch_ext_free_bomb_all, key_f6, 0| // External free camera at bombs
cam_switch_ext_free_bomb_allied, key_lshift+key_f6, 0| // External free camera at friendly bombs
cam_switch_ext_free_bomb_enemy, key_lcontrol+key_f6, 0| // External free camera at enemy bombs
cam_switch_flyby_target, key_f3, 0| // Camera: flyby
cam_switch_free, key_f11, 0| // Camera: free
cam_switch_gopro, key_lmenu+key_f2, 0| // Switch to attached cameras
cam_switch_track, key_lcontrol+key_f1, 0| // Camera: track
cam_switch_head_free, key_lmenu+key_f1, 0| // Camera: head-unlinked cockpit
freelook, mouse_b1, 0| // FreeLook
bc_head_zoom, key_lshift+mouse_axis_z, 0| // Pilot head: zoom
bc_head_zoom, mouse_axis_z, 0|
bc_head_cfovi, key_add, 0| // Pilot head: zoom in
bc_head_cfovi, joy0_b5, 0|
bc_head_cfovo, key_subtract, 0| // Pilot head: zoom out
bc_head_cfovo, joy0_b4, 0|
bc_head_cfovr, key_multiply, 0| // Pilot head: reset zoom
bc_head_fov0, key_rcontrol+key_decimal, 0| // Quick zoom: minimum
bc_head_fov1, key_rcontrol+key_numpad1, 0| // Quick zoom: level 1
bc_head_fov2, key_rcontrol+key_numpad2, 0| // Quick zoom: level 2
bc_head_fov3, key_rcontrol+key_numpad3, 0| // Quick zoom: level 3
bc_head_fov4, key_rcontrol+key_numpad0, 0| // Quick zoom: maximum
rb_zoom, key_lshift+mouse_axis_z, 0| // Change veh turret zoom
rb_zoom, key_add/key_subtract, 0|
rb_zoom, mouse_axis_z, 0|
mc_zoom, key_lshift+mouse_axis_z, 0| // Change veh zoom
mc_zoom, key_rmenu+mouse_axis_z, 0|
mc_zoom, key_add/key_subtract, 0|
bc_head_pitch, mouse_axis_y, 0| // Bow pilot head vertically
bc_head_pitch, mouse_axis_y+mouse_b1, 0|
bc_head_yaw, mouse_axis_x, 0| // Turn pilot head horizontally
bc_head_yaw, mouse_axis_x+mouse_b1, 0|
bc_head_yaw_wrapped, mouse_axis_x, 0| // Turn gunner's head horizontally
bc_head_cvmodes, key_f9, 0| // Change pilot head control method: centered snap - fixed snap - additive snap - pan view
bc_head_cvss, key_f10, 0| // Save current corrections in head snap position
bc_head_cvc, key_numpad5, 0| // Pilot head snap position: center
bc_head_cvc, joy0_b1, 0|
bc_head_cvu, key_numpad0, 0| // Pilot head snap position modifier: upper
bc_head_cvu, joy0_b6, 0|
bc_head_cvd, key_numpadenter, 0| // Pilot head snap position modifier: lower
bc_head_cvd, joy0_b7, 0|
bc_head_cva, key_decimal, 0| // Pilot head snap position modifier: custom
bc_head_cva, joy0_b10, 0|
bc_head_cv0, key_numpad8, 0| // Pilot head snap position: forward
bc_head_cv0, joy0_pov0_0, 0|
bc_head_cv45, key_numpad9, 0| // Pilot head snap position: forward-right
bc_head_cv45, joy0_pov0_45, 0|
bc_head_cv90, key_numpad6, 0| // Pilot head snap position: right
bc_head_cv90, joy0_pov0_90, 0|
bc_head_cv135, key_numpad3, 0| // Pilot head snap position: backward-right
bc_head_cv135, joy0_pov0_135, 0|
bc_head_cv180, key_numpad2, 0| // Pilot head snap position: backward
bc_head_cv180, joy0_pov0_180, 0|
bc_head_cv225, key_numpad1, 0| // Pilot head snap position: backward-left
bc_head_cv225, joy0_pov0_225, 0|
bc_head_cv270, key_numpad4, 0| // Pilot head snap position: left
bc_head_cv270, joy0_pov0_270, 0|
bc_head_cv315, key_numpad7, 0| // Pilot head snap position: forward-left
bc_head_cv315, joy0_pov0_315, 0|
bc_head_pos, key_lcontrol+mouse_axis_z, 0| // Switch veh turret sight position
bc_head_cvmf, key_insert, 0| // Move pilot head forward
bc_head_cvmf, key_rshift+joy0_pov0_0, 0|
bc_head_cvmb, key_home, 0| // Move pilot head backward
bc_head_cvmb, key_rshift+joy0_pov0_180, 0|
bc_head_cvml, key_delete, 0| // Move pilot head left
bc_head_cvml, key_rshift+joy0_pov0_270, 0|
bc_head_cvmr, key_end, 0| // Move pilot head right
bc_head_cvmr, key_rshift+joy0_pov0_90, 0|
bc_head_cvmu, key_prior, 0| // Move pilot head up
bc_head_cvmd, key_next, 0| // Move pilot head down
cam_turret_pitch_center, key_numpad5, 0| // Turret, gunsight view: reset vertical view to gunsight
cam_turret_pitch, key_lshift+mouse_axis_y, 0| // Turret, gunsight view: view vertical
cam_turret_yaw_center, key_numpad5, 0| // Turret, gunsight view: reset horizontal view to gunsight
cam_turret_yaw, key_lshift+mouse_axis_x, 0| // Turret, gunsight view: view horizontal
cam_rotate_hf_yaw, mouse_axis_x, 0| // Head independent view left/right
cam_rotate_hf_pitch, mouse_axis_y, 0| // Head independent view up/down
cam_rotate_hf_yaw_center, key_numpad5, 0| // Center head independent view horizontally
cam_rotate_hf_pitch_center, key_numpad5, 0| // Center head independent view vertically
autopilot, key_a, 0| // AI-autopilot on/off
autolevelflight, key_lshift+key_a, 0| // AI-autopilot for level flight: on/off
autolevelflight_to_left, key_lshift+key_z, 0| // Level flight AI-autopilot: left turn
autolevelflight_to_right, key_lshift+key_x, 0| // Level flight AI-autopilot: right turn
rpc_pitch, key_down/key_up, 0| // Plane control: pitch
rpc_pitch, key_rshift+mouse_axis_y, 0|
rpc_pitch, joy0_axis_y, 0|
rpc_roll, key_right/key_left, 0| // Plane control: roll
rpc_roll, key_rshift+mouse_axis_x, 0|
rpc_roll, joy0_axis_x, 0|
rpc_yaw, key_x/key_z, 0| // Plane control: yaw
rpc_yaw, joy0_axis_t, 0|
yaw_reset, key_d, 0| // Plane control: yaw reset
rpc_yaw_trim, key_lcontrol+key_x/key_lcontrol+key_z, 0| // Rudder trim axis
yaw_trim_switch_left, key_lcontrol+key_z, 0| // Rudder trim switch: left
yaw_trim_switch_right, key_lcontrol+key_x, 0| // Rudder trim switch: right
rpc_pitch_trim, key_rcontrol+key_down/key_rcontrol+key_up, 0| // Elevator trim axis
pitch_trim_switch_up, key_rcontrol+key_down, 0| // Elevator trim switch: up
pitch_trim_switch_dn, key_rcontrol+key_up, 0| // Elevator trim switch: down
rpc_roll_trim, key_rcontrol+key_right/key_rcontrol+key_left, 0| // Aileron trim axis
roll_trim_switch_left, key_rcontrol+key_left, 0| // Aileron trim switch: left
roll_trim_switch_right, key_rcontrol+key_right, 0| // Aileron trim switch: right
trims_reset, key_lcontrol+key_t, 0| // Reset trimmers
rpc_adjustable_stabilizer, key_rcontrol+key_down/key_rcontrol+key_up, 0| // Adjustable stabilizer axis
adjustable_stabilizer_up, key_rcontrol+key_down, 0| // Adjustable stabilizer switch: pitch up
adjustable_stabilizer_dn, key_rcontrol+key_up, 0| // Adjustable stabilizer switch: pitch down
flaps_up, key_lshift+key_f, 0| // Flaps up
flaps_dn, key_f, 0| // Flaps down
airbrakes, key_rmenu+key_b, 0| // AirBrakes on/off
attacksiren, key_lmenu+key_s, 0| // Attack Siren on/off
divesystem, key_lcontrol+key_d, 0| // Dive recovery system: on/off
gear, key_g, 0| // Gear up/down
gear_up, key_lmenu+key_g, 0| // Gear up
gear_dn, key_lcontrol+key_g, 0| // Gear down
tailwheel_lock, key_lshift+key_g, 0| // Tail wheel lock/unlock
rpc_wheel_brakes, key_slash, 0| // Wheel brakes
rpc_wheel_brakes_left, key_comma, 0| // Left wheel brakes
rpc_wheel_brakes_right, key_period, 0| // Right wheel brakes
rpc_wheel_brakes_central, key_rwin+key_slash, 0| // Nose/tail wheel brakes
parking_brakes, key_lshift+key_slash, 0| // Wheels parking brakes on/off
canopy_open_close, key_rmenu+key_c, 0| // Canopy open/close
window_open_close, key_lwin+key_c, 0| // Window open/close
landing_lights, key_rshift+key_l, 0| // Landing lights on/off
navigation_lights, key_rcontrol+key_l, 0| // Navigation lights on/off
cockpit_lights, key_l, 0| // Cockpit light on/off
formation_lights, key_rmenu+key_l, 0| // Formation lights on/off
set_altimeter_reference_pressure, key_lmenu+key_a, 0| // Altimeter: reference pressure toggle
contact_altimeter_target_altitude_increase, key_rshift+key_k, 0| // Contact altimeter: target altitude increase
contact_altimeter_target_altitude_decrease, key_rcontrol+key_k, 0| // Contact altimeter: target altitude decrease
radio_volume_decrease, key_lmenu+key_subtract, 0| // Radio receiver volume: decrease
radio_volume_increase, key_lmenu+key_add, 0| // Radio receiver volume: increase
switch_radio_channel, key_lmenu+key_c, 0| // Switch radio channel (allies/enemies)
bc_eject, key_lcontrol+key_e, 0| // Eject
autoaltitudinalcorrection, key_lshift+key_m, 0| // Automatic mixtures and superchargers control
autoradiators, key_lshift+key_r, 0| // Automatic radiators control
autorpmlimiter, key_lshift+key_n, 0| // Automatic RPM limiter
all_engines_switch, key_e, 0| // Engage engines start procedure / Stop engine
all_engines_ignition, key_rshift+key_e, 0| // Engines ignition (Me 262)
engine_blip_switch, key_lshift+key_e, 0| // Engine blip switch (ignition interruption)
rpc_all_engines_throttles, key_equals/key_minus, 0| // Engines throttle control
rpc_all_engines_throttles, joy0_axis_z, 0|
rpc_all_engines_mixtures, key_rmenu+key_equals/key_rmenu+key_minus, 0| // Engines mixture control
all_engines_superchargers, key_lshift+key_s, 0| // Engine superchargers mode switch
rpc_all_engines_turbosuperchargers, key_lshift+key_equals/key_lshift+key_minus, 0| // Engines turbosupercharger control
all_engines_boost, key_lshift+key_b, 0| // Switch engines boost: on/off
rpc_all_engines_props_pitch, key_rshift+key_equals/key_rshift+key_minus, 0| // Propeller RPM control
all_engines_props_pitch_control_mode, key_rshift+key_p, 0| // Switch propellers pitch control mode: manual/auto
all_engines_props_pitch_increase, key_rshift+key_equals, 0| // Propellers: high pitch
all_engines_props_pitch_decrease, key_rshift+key_minus, 0| // Propellers: low pitch
all_engines_props_feathering, key_lcontrol+key_f, 0| // Propellers feathering: on/off
rpc_all_engines_oil_radiators_shutters, key_rwin+key_equals/key_rwin+key_minus, 0| // Oil radiators shutters control axis
all_engines_oil_radiators_control_mode, key_rwin+key_r, 0| // Switch oil radiators control mode: manual/auto
all_engines_oil_radiators_open, key_rwin+key_equals, 0| // He-111, Bf-110 oil radiators: open one step
all_engines_oil_radiators_close, key_rwin+key_minus, 0| // He-111, Bf-110 oil radiators: close one step
rpc_all_engines_water_radiators_shutters, key_rcontrol+key_equals/key_rcontrol+key_minus, 0| // Water radiators shutters control axis
all_engines_water_radiators_control_mode, key_rcontrol+key_r, 0| // Switch water radiators control mode: manual/auto
all_engines_water_radiators_open, key_rcontrol+key_equals, 0| // Bf-109/110, Spitfire water radiator: open
all_engines_water_radiators_close, key_rcontrol+key_minus, 0| // Bf-109/110, Spitfire water radiator: close
rpc_all_engines_in_cowls_shutters, key_lcontrol+key_equals/key_lcontrol+key_minus, 0| // Engines inlet cowl shutters control (I-16, La-5, Ju 52), A-20 upper cowl flaps, P-47 intercooler shutter.
rpc_all_engines_cowls_shutters, key_lmenu+key_equals/key_lmenu+key_minus, 0| // Engines outlet cowl shutters control (A-20, Fw 190 A-5 and A-8, La-5, Ju 88, P-40, P-47)
select_all_engines, key_0, 0| // Switch common control of engines on/off
select_engine_1, key_1, 0| // Switch engine 1 control on/off
select_engine_2, key_2, 0| // Switch engine 2 control on/off
select_engine_3, key_3, 0| // Switch engine 3 control on/off
engine_1_switch, key_rcontrol+key_1, 0| // Engage engine 1 start procedure / Stop engine
engine_1_ignition, key_rshift+key_numpad1, 0| // Engine 1 ignition (Me 262)
rpc_engine_1_throttle, , 0| // Engine 1 throttle control
rpc_engine_1_altitude_throttle, key_lshift+key_equals/key_lshift+key_minus, 0| // Fokker D.VIIF engine: altitude throttle control
rpc_engine_1_mixture, , 0| // Engine 1 mixture control
engine_1_supercharger, , 0| // Engine 1 supercharger mode switch
rpc_engine_1_turbosupercharger, , 0| // Engine 1 turbosupercharger control
engine_1_boost, , 0| // Engine 1 boost switch: on/off
rpc_engine_1_prop_pitch, , 0| // Engine 1 propeller RPM control
rpc_engine_1_oil_radiator_shutter, , 0| // Engine 1 oil radiator shutters control
rpc_engine_1_water_radiator_shutter, , 0| // Engine 1 water radiator shutters control
rpc_engine_1_in_cowl_shutter, , 0| // Engine 1 inlet cowl shutters control
rpc_engine_1_cowl_shutter, , 0| // Engine 1 outlet cowl shutters control
engine_2_switch, key_rcontrol+key_2, 0| // Engage engine 2 start procedure / Stop engine
engine_2_ignition, key_rshift+key_numpad2, 0| // Engine 2 ignition (Me 262)
rpc_engine_2_throttle, , 0| // Engine 2 throttle control
rpc_engine_2_mixture, , 0| // Engine 2 mixture control
engine_2_supercharger, , 0| // Engine 2 supercharger mode switch
rpc_engine_2_turbosupercharger, , 0| // Engine 2 turbosupercharger control
engine_2_boost, , 0| // Engine 2 boost switch: on/off
rpc_engine_2_prop_pitch, , 0| // Engine 2 propeller RPM control
rpc_engine_2_oil_radiator_shutter, , 0| // Engine 2 oil radiator shutters control
rpc_engine_2_water_radiator_shutter, , 0| // Engine 2 water radiator shutters control
rpc_engine_2_in_cowl_shutter, , 0| // Engine 2 inlet cowl shutters control
rpc_engine_2_cowl_shutter, , 0| // Engine 2 outlet cowl shutters control
engine_3_switch, key_rcontrol+key_3, 0| // Engage engine 3 start procedure / Stop engine
rpc_engine_3_throttle, , 0| // Engine 3 throttle control
rpc_engine_3_mixture, , 0| // Engine 3 mixture control
rpc_engine_3_oil_radiator_shutter, , 0| // Engine 3 oil radiator shutters control
rpc_engine_3_in_cowl_shutter, , 0| // Engine 3 inlet cowl shutters control
engine_interconnect_prop, key_lshift+key_i, 0| // Interconnect throttle and prop controls on/off
engine_interconnect_turbo, key_lmenu+key_i, 0| // Interconnect throttle and turbo controls on/off
toggle_refuel, key_rcontrol+key_f, 0| // Start/stop the refueling process (inside the service area)
all_guns_fire, key_space, 0| // Fire all guns
all_guns_fire, joy0_b0, 0|
machineguns_fire, key_rmenu+key_space, 0| // Fire weapon group 1
cannons_fire, key_lmenu+key_space, 0| // Fire weapon group 2
weapon_group3_fire, key_rcontrol+key_space, 0| // Fire weapon group 3
cam_switch_bombaim, key_v, 0| // Bomb sight
throw_bombs_mode, key_lwin+key_b, 0| // Drop bombs mode toggle
throw_bombs_delay, key_lcontrol+key_b, 0| // Drop bombs delay toggle
throw_bombs_command, key_b, 0| // Drop bombs, containers, paratroopers, emit smoke
throw_bombs_command, joy0_b3, 0|
launch_rockets_mode, key_lwin+key_r, 0| // Launch rockets mode toggle
launch_rockets_command, key_r, 0| // Launch rockets
jettison_stores_command, key_lshift+key_d, 0| // Jettison stores
bombdoors_toggle, key_n, 0| // Bomb bay doors toggle
bombsafety_toggle, key_lwin+key_s, 0| // Bombs safety switch
all_guns_reload, key_lmenu+key_r, 0| // Reload all guns
all_guns_reload, mouse_b2, 0|
all_guns_reload, joy0_b2, 0|
bc_gun0, key_lcontrol+key_grave, 0| // Remove personal weapon / flare pistol
bc_gun1, key_lcontrol+key_1, 0| // Red flare
bc_gun2, key_lcontrol+key_2, 0| // Green flare
bc_gun3, key_lcontrol+key_3, 0| // White flare
bc_gun4, key_lcontrol+key_4, 0| // Personal gun
bc_gun5, key_lcontrol+key_5, 0| // Binoculars
bc_gunfire, key_lcontrol+key_space, 0| // Shoot personal weapon / flare pistol
bc_gunfire, mouse_b0, 0|
switchpilot, key_lcontrol+key_c, 0| // Switch to a next free combat post
tc_guard, key_lshift+key_c, 0| // Change firing position
switchgunpos0, key_rshift+key_0, 0| // Switch to default position
switchgunpos1, key_rshift+key_1, 0| // Switch to 1st firing point
switchgunpos2, key_rshift+key_2, 0| // Switch to 2nd firing point
switchgunpos3, key_rshift+key_3, 0| // Switch to 3rd firing point
switchgunpos4, key_rshift+key_4, 0| // Switch to 4th firing point
switchgunpos5, key_rshift+key_5, 0| // Switch to 5th firing point
switchgunpos6, key_rshift+key_6, 0| // Switch to 6th firing point
switchgunpos7, key_rshift+key_7, 0| // Switch to 7th firing point
switchgunpos8, key_rshift+key_8, 0| // Switch to 8th firing point
switchgunpos9, key_rshift+key_9, 0| // Switch to 9th firing point
tc_aiming, key_t, 0| // Turret: take/leave control
cam_switch_turret, key_lshift+key_t, 0| // Turret: nestle to the gunsight
tc_fire, mouse_b0, 0| // Fire primary turret guns
tc_fire, joy0_b0, 0|
tc_fire_secondary, mouse_b1, 0| // Fire secondary turret guns
tc_fire_secondary, joy0_b3, 0|
tc_reload, key_lmenu+key_r, 0| // Reload turret guns
tc_reload, mouse_b2, 0|
gunsight_filter, key_lmenu+key_f, 0| // Gunsight filter toggle
gunsight_adjustment, key_rmenu+key_f, 0| // Gunsight position toggle
gunsight_mode, key_lmenu+key_m, 0| // Gunsight mode toggle
gs_distance, key_rmenu+key_period/key_rmenu+key_semicolon, 0| // Gunsight range adjustment
gs_yaw, key_rmenu+key_slash/key_rmenu+key_comma, 0| // Gunsight horizontal adjustment
gs_reset, key_rmenu+key_apostrophe, 0| // Gunsight reset
tc_visor_pitch, key_rshift+key_period/key_rshift+key_semicolon, 0| // Visor vertical adjustment
tc_visor_yaw, key_rshift+key_slash/key_rshift+key_comma, 0| // Visor horizontal adjustment
tc_visor_reset, key_rshift+key_apostrophe, 0| // Visor adjustment reset
tc_switchgun, key_rmenu+key_g, 0| // Select ammunition
ai_turret_act_by_yourself, key_rmenu+key_1, 0| // Gunners: Fire at will
ai_turret_back_fire, key_rmenu+key_2, 0| // Gunners: Return fire
ai_turret_cease_fire, key_rmenu+key_3, 0| // Gunners: Cease fire
ai_turret_cease_heavy_fire, key_rmenu+key_4, 0| // Gunners: Cease heavy weapons fire
ai_turret_attack_balloons, key_rmenu+key_5, 0| // Gunners: Attack balloons
ai_turret_attack_ground, key_rmenu+key_6, 0| // Gunners: Attack ground targets
ai_turret_short_distance, key_rmenu+key_7, 0| // Gunners: Close engage distance
ai_turret_normal_distance, key_rmenu+key_8, 0| // Gunners: Normal engage distance
ai_turret_medium_distance, key_rmenu+key_9, 0| // Gunners: Far engage distance
toggle_rearm, key_rcontrol+key_a, 0| // Start/stop the rearming process (inside the service area)
bc_signal_stay_here, key_lcontrol+key_0, 0| // Hold this position and wait
bc_signal_attack_nearest_air_target, key_lmenu+key_1, 0| // Attack nearest air target
bc_signal_attack_nearest_ground_target, key_lmenu+key_2, 0| // Attack nearest ground target
bc_signal_back_to_mission, key_lmenu+key_3, 0| // Return to our mission
bc_signal_do_like_me, key_lmenu+key_4, 0| // Do like me (copy my actions)
bc_signal_formation_column, key_lcontrol+key_6, 0| // Formation column
bc_signal_formation_left_arrow, key_lcontrol+key_7, 0| // Formation left edge
bc_signal_formation_right_arrow, key_lcontrol+key_8, 0| // Formation right edge
bc_signal_formation_v, key_lcontrol+key_9, 0| // Formation V
bc_signal_hold_formation, key_lmenu+key_5, 0| // Cover me
bc_signal_patrol, key_lmenu+key_6, 0| // Patrol the area
bc_signal_patrol_air, key_lmenu+key_7, 0| // Patrol for air enemies
bc_signal_patrol_ground, key_lmenu+key_8, 0| // Patrol for ground enemies
bc_signal_return_to_base, key_lmenu+key_0, 0| // Return to base
bc_signal_attack, key_lshift+key_1, 0| // Pilot gesture: Look ahead!
bc_signal_denote_enemy, key_lshift+key_2, 0| // Pilot gesture: Ok!
bc_signal_flap_to_head, key_lshift+key_3, 0| // Pilot gesture: Destroy!
vc_gas, key_up/key_down, 0| // Vehicle Acceleration / Brake
vc_turn, key_right/key_left, 0| // Vehicle Turn left / Turn right
vc_gearup, key_x, 0| // Gear limiter switch up
vc_geardown, key_z, 0| // Gear limiter switch down
tc_aim_x, joy0_axis_x, 0| // Turret control: horizontal (direct mode)
tc_aim_x, key_d/key_a, 0|
tc_aim_y, joy0_axis_y, 0| // Turret control: vertical (direct mode)
tc_aim_y, key_w/key_s, 0|
cam_switch_visor, key_lshift+key_v, 0| // Nestle to the visor
rb_pitch, mouse_axis_y, 0| // inprb_pitch
rb_yaw, mouse_axis_x, 0| // inprb_yaw
mc_pitch, mouse_axis_y, 0| // inpmc_pitch
mc_yaw, mouse_axis_x, 0| // inpmc_yaw
mc_pitch_free, mouse_axis_y+mouse_b1, 0| // inpmc_pitch_free
mc_yaw_free, mouse_axis_x+mouse_b1, 0| // inpmc_yaw_free
vc_engine_switch, key_e, 0| // Engage engines start procedure / Stop engine
vc_brake, key_space, 0| // inpvc_brake
cam_switch_mc_far, key_f4, 0| // inpcam_switch_mc_far
cam_switch_mc_close, key_f1, 0| // inpcam_switch_mc_close
ext_action1, key_lwin+key_1, 0| // inpext_action1
ext_action1, key_rwin+key_1, 0|
ext_action2, key_lwin+key_2, 0| // inpext_action2
ext_action2, key_rwin+key_2, 0|
ext_action3, key_lwin+key_3, 0| // inpext_action3
ext_action3, key_rwin+key_3, 0|
ext_action4, key_lwin+key_4, 0| // inpext_action4
ext_action4, key_rwin+key_4, 0|
ext_action5, key_lwin+key_5, 0| // inpext_action5
ext_action5, key_rwin+key_5, 0|
ext_action6, key_lwin+key_6, 0| // inpext_action6
ext_action6, key_rwin+key_6, 0|
ext_action7, key_lwin+key_7, 0| // inpext_action7
ext_action7, key_rwin+key_7, 0|
ext_action8, key_lwin+key_8, 0| // inpext_action8
ext_action8, key_rwin+key_8, 0|
ext_action9, key_lwin+key_9, 0| // inpext_action9
ext_action9, key_rwin+key_9, 0|
ext_action0, key_lwin+key_0, 0| // inpext_action0
ext_action0, key_rwin+key_0, 0|
cam_rotate_gopro_yaw, mouse_axis_x, 0| // inpcam_rotate_gopro_yaw
cam_rotate_gopro_yaw_center, key_numpad5, 0| // inpcam_rotate_gopro_yaw_center
gui_mouse_x, mouse_axis_x, 0| // GUI action: mouse X axis
gui_mouse_y, mouse_axis_y, 0| // GUI action: mouse Y axis
gui_mouse_z, mouse_axis_z, 0| // GUI action: mouse scroll
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